 | 4 Days Left Till Fight |  | 
11-16-2009, 09:15 AM
| | Junior Member | | Join Date: Jun 2009 Location: N/A
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Rep Power: 0 | | 4 Days Left Till Fight I have four days to do some fight training i need to gain speed and agility and i need to learn to block and dodge quicker but i only have four days till the event, does anyone know how i can do this? | 
11-16-2009, 09:20 AM
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Rep Power: 0 | | Im going to honist with you bro, if you have no exsperance, your fucked, like really. You can't learnt anything in 4 days unless you have one on one instruction. If like I can give you the basics though
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11-16-2009, 09:26 AM
| | Junior Member | | Join Date: Jun 2009 Location: N/A
Posts: 16
Rep Power: 0 | | Nahh i have had the experiece of fighting but i don't know what im up against and i need to be ready for it. If im out numbererd who cares i stand my ground and fight because i know my friends will have my back so thats all that matters | 
11-16-2009, 09:28 AM
|  | Senior Member | | Join Date: May 2008 Location: 100% US owned and operated NZ
Posts: 799
Rep Power: 0 | | ok check your pms. Ok so you would want an genral fighting system?
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Si vis pacem, para bellum
If you seek peace, prepare for war
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11-16-2009, 09:33 AM
| | Junior Member | | Join Date: Jun 2009 Location: N/A
Posts: 16
Rep Power: 0 | | Alright i'll check them after i do this reply. Yer lol |  | |  | 
11-16-2009, 09:39 AM
|  | Senior Member | | Join Date: May 2008 Location: 100% US owned and operated NZ
Posts: 799
Rep Power: 0 | | Striking is probably the most important factor in a fight. If you can strike your opponent with enough force and in the right areas then you should (in theory) always win the fight. However throwing random punches will not win you a fight, however as mentioned before neither will over complex moves. So therefore what you need are short and powerful strikes that emphasize on striking the weaker part of the human anatomy.
ARM STRIKES
The strikes in this section are presented individually. It is important to know that they
will almost never be used this way. Follow-on sections will address combinations and
how strikes fit into an overall fight strategy. Remember that when learning each of the
following strikes to keep your guard up with the non-punching arm.
a. Jab . The jab is thrown with the lead hand and is used for controlling
the range, and setting up further techniques. From the basic stance, snap your lead arm
out with a slight pivot of your hip and shoulder. You should rotate your shoulder so that
the punch lands with your palm down and quickly snap your arm back into the ready
position. Your punch should travel in a straight line, and your elbow should never stick
out away from your body at any time during the punch.
Note: To step into your jab, drive off of your trail leg as you punch and slide your trail
leg forward as you withdraw your punching arm.
b. Reverse Punch. The reverse punch is a power punch thrown from
the rear arm. It can be a fight ender by itself, but it is also very useful to set up
takedowns. From the basic stance, turn on the ball of your trail foot as if you were putting
out a cigarette so that your hips and shoulders are facing toward the enemy. As you
extend your punch, rotate your arm so that you strike with your knuckles up and palm
facing down. You should extend your punch as if to go through your opponent and then
snap back into the ready position.
Note: Ensure that you do not lock your elbow when your punch is fully extended.
c. Hook . The hook is a power punch that is usually thrown from the
front arm. It is very powerful and works well in combinations. One of its main
advantages is that it can be fully executed outside of the enemy’s field of vision. The
common mistake is to think of it as a looping arm punch. In reality a powerful hook does
not involve very much arm movement, generating its power from your leg hip and
shoulder movement. From the basic stance, turn on your lead foot as if you were putting
out a cigarette, turning your hips and shoulders toward the inside. Raise your elbow as
you turn so that your punch lands with your arm parallel with the ground, and your palm
facing toward your chest. Your trail foot should remain planted. You should then
smoothly tuck your elbow back in to your side and turn your shoulders to return to the
ready position.
d. Uppercut. The uppercut can be thrown with either hand and is particularly
effective against an opponent who is crouching or trying to avoid a clinch.
(1)Lead Hand Uppercut.
(a) Step 1. From the basic stance, turn your hips and shoulders slightly to
face the enemy, and dip your lead shoulder downward. You should be changing your
level slightly by bending your knees.
(b)Step 2. Keep your elbow tucked in and drive off of your lead leg to
land your punch, palm facing up with your wrist firm and straight.
(c) Step 3. Turn your shoulders and snap back into the ready position.
(2)Trail Hand Uppercut.
(a) Step 1. From the basic stance, turn your hips and shoulders slightly to
face the enemy, and dip your rear shoulder downward. You should be changing your
level slightly by bending your knees.
(b)Step 2 . Drive off of your trail leg through your hip to land your
punch, palm facing up with your wrist straight and firm. Your arm will be slightly more
extended than the lead hand punch.
(c) Step 3. Snap back into the ready position.
e. Elbow Strikes. Elbow strikes can be devastating blows and are very useful at
close range. You should remember that they gain their power from the hips and legs.
(1)Horizontal Elbow Strike. A horizontal elbow strike is thrown almost
exactly like a hook, with the exceptions that at the moment of impact the palm should be
facing the ground.
(2)Upward Elbow Strike. The upward elbow strike is thrown almost
exactly like an uppercut, with the exception that at the moment of impact the palm should
be facing inward toward your head.
PUNCHING COMBINATIONS
Strikes must be thrown in combinations to be effective—“bunches of punches” as the old
boxing saying goes. Combination punching must be practiced in order to come naturally
while under the stress of combat. After the basic punches are learned individually, they
should be practiced in combination. Particular attention should be paid to snapping each
hand back into a defensive posture after it is used. Remember that when you are in
punching range, so is the enemy. You must make a good defense an integral part of your
offense. Some combination punches are:
Jab—reverse punch.
Jab—reverse punch—hook.
Jab—hook.
Jab—hook—reverse punch.
Lead hand uppercut to the body—trail hand uppercut to the body—hook to the
head.
Lead hand uppercut to the body—trail hand uppercut to the body—lead hand
horizontal elbow strike—trail hand upward elbow strike.
KICKS
Kicks during hand-to-hand combat are best directed at low targets and should be simple
but effective. Combat soldiers are usually burdened with combat boots and LCE. His
flexibility level is usually low during combat, and if engaged in hand-to-hand combat, you will be under high stress. you must rely on gross motor skills and kicks that do not require complicated movement or much training and practice to execute.
a. Lead Leg Front Kick . The lead leg front kick is not a very
powerful kick, but it can be a very good tool to help control the range. The target should
be the enemy’s thigh, just above the knee. The striking surface is the sole of the foot. It is
very important that if the kick does not land, your foot should not slide off toward the
enemy’s back. This would present your back to him.
b. Rear Leg Front Kick . The rear leg front kick is a much more
powerful kick. The best target is the abdomen. The striking surface should be either the
ball of the foot or the entire sole of the foot.
c. Shin Kick. The shin kick is a powerful kick, and it is easily performed with little
training. When the legs are targeted, the kick is hard to defend against, and
an opponent can be dropped by it.
d. Stepping Side Kick. You start a stepping side kick (Step 1)
by stepping either behind or in front of his other foot to close the distance between him
and his opponent. The movement is like that in a skip. The soldier now brings the knee of
his kicking foot up and thrusts out a sidekick (Step 2). Tremendous power and
momentum can be developed in this kick.
e. Knee Strike. A knee strike can be a devastating weapon. It is best
used when in the clinch, at very close range, or when the enemy is against a wall. The
best target is the head, but the thigh or body may also be targeted under certain
conditions.
TRANSITION BETWEEN RANGES
In order to dominate the standup fight, you must be able to control the range between you
and the enemy, and to operate effectively at the various ranges, keeping the enemy
reacting to your techniques, and setting the pace of the fight. The ability to keep your
head and continue to execute effective techniques requires practice. This is the heart of
standup fighting. To transition between ranges, use a combination of techniques such as:
Jab—reverse punch—shin kick to the outer thigh.
Jab—reverse punch—shin kick to the outer thigh—high single leg takedown
__________________
Si vis pacem, para bellum
If you seek peace, prepare for war
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11-16-2009, 09:40 AM
|  | Senior Member | | Join Date: May 2008 Location: 100% US owned and operated NZ
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Rep Power: 0 | | Main Targets: The body is divided into three sections: high, middle, and low. Each section contains vital target). The effects of striking these targets follow:
a. High Section. The high section includes the head and neck; it is the most dangerous target area.
(1) Top of the head. The skull is weak where the frontal cranial bones join. A forceful strike causes trauma to the cranial cavity, resulting in unconsciousness and hemorrhage. A severe strike can result in death.
(2) Forehead. A forceful blow can cause whiplash; a severe blow can cause cerebral hemorrhage and death.
(3) Temple. The bones of the skull are weak at the temple, and an artery and large nerve lie close to the skin. A powerful strike can cause unconsciousness and brain concussion. If the artery is severed, the resulting massive hemorrhage compresses the brain, causing coma and or death.
(4) Eyes. A slight jab in the eyes causes uncontrollable watering and blurred vision. A forceful jab or poke can cause temporary blindness, or the eyes can be gouged out. Death can result if the fingers penetrate through the thin bone behind the eyes and into the brain.
(5) Ears. A strike to the ear with cupped hands can rupture the eardrum and may cause a brain concussion.
(6) Nose. Any blow can easily break the thin bones of the nose, causing extreme pain and eye watering.
(7) Under the nose. A blow to the nerve center, which is close to the surface under the nose, can cause great pain and watery eyes.
(8) Jaw. A blow to the jaw can break or dislocate it. If the facial nerve is pinched against the lower jaw, one side of the face will be paralyzed.
(9) Chin. A blow to the chin can cause paralysis, mild concussion, and unconsciousness. The jawbone acts as a lever that can transmit the force of a blow to the back of the brain where the cardiac and respiratory mechanisms are controlled.
(10) Back of ears and base of skull. A moderate blow to the back of the ears or the base of the skull can cause unconsciousness by the jarring effect on the back of the brain. However, a powerful blow can cause a concussion or brain hemorrhage and death.
(11) Throat. A powerful blow to the front of the throat can cause death by crushing the windpipe. A forceful blow causes extreme pain and gagging or vomiting.
(12) Side of neck. A sharp blow to the side of the neck causes unconsciousness by shock to the carotid artery, jugular vein, and vagus nerve. For maximum effect, the blow should be focused below and slightly in front of the ear. A less powerful blow causes involuntary muscle spasms and intense pain. The side of the neck is one of the best targets to use to drop an opponent immediately or to disable him temporarily to finish him later.
(13) Back of neck. A powerful blow to the back of one’s neck can cause whiplash, concussion, or even a broken neck and death.
b. Middle Section. The middle section extends from the shoulders to the area just above the hips. Most blows to vital points in this region are not fatal but can have serious, long-term complications that range from trauma to internal organs to spinal cord injuries.
(1) Front of shoulder muscle. A large bundle of nerves passes in front of the shoulder joint. A forceful blow causes extreme pain and can make the whole arm ineffective if the nerves are struck just right.
(2) Collarbone. A blow to the collarbone can fracture it, causing intense pain and rendering the arm on the side of the fracture ineffective. The fracture can also sever the brachial nerve or subclavian artery.
(3) Armpit. A large nerve lies close to the skin in each armpit. A blow to this nerve causes severe pain and partial paralysis. A knife inserted into the armpit is fatal as it severs a major artery leading from the heart.
(4) Spine. A blow to the spinal column can sever the spinal cord, resulting in paralysis or in death.
(5) Nipples. (don’t laugh) A large network of nerves passes near the skin at the nipples. A blow here can cause extreme pain and hemorrhage to the many blood vessels beneath. (6) Heart. A jolting blow to the heart can stun the opponent and allow time for follow-up or finishing techniques.
(7) Solar plexus. The solar plexus is a center for nerves that control the cardiorespiratory system. A blow to this location is painful and can take the breath from the opponent. A powerful blow causes unconsciousness by shock to the nerve center. A penetrating blow can also damage internal organs.
(8) Diaphragm. A blow to the lower front of the ribs can cause the diaphragm and the other muscles that control breathing to relax. This causes loss of breath and can result in unconsciousness due to respiratory failure.
(9) Floating ribs. A blow to the floating ribs can easily fracture them because they are not attached to the rib cage. Fractured ribs on the right side can cause internal injury to the liver; fractured ribs on either side can possibly puncture or collapse a lung.
(10) Kidneys. A powerful blow to the kidneys can induce shock and can possibly cause internal injury to these organs. A stab to the kidneys induces instant shock and can cause death from severe internal bleeding.
(11) Abdomen below navel. A powerful blow to the area below the navel and above the groin can cause shock, unconsciousness, and internal bleeding.
(12) Biceps. A strike to the biceps is most painful and renders the arm ineffective. The biceps is an especially good target when an opponent holds a weapon.
(13) Forearm muscle. The radial nerve, which controls much of the movement in the hand, passes over the forearm bone just below the elbow. A strike to the radial nerve renders the hand and arm ineffective. An opponent can be disarmed by a strike to the forearm; if the strike is powerful enough, he can be knocked unconscious.
(14) Back of hand. The backs of the hands are sensitive. Since the nerves pass over the bones in the hand, a strike to this area is intensely painful. The small bones on the back of the hand are easily broken and such a strike can also render the hand ineffective.
c. Low Section. The low section of the body includes everything from the groin area to the feet. Strikes to these areas are seldom fatal, but they can be incapacitating.
(1) Groin. A moderate blow to the groin can incapacitate an opponent and cause intense pain. A powerful blow can result in unconsciousness and shock.
(2) Outside of thigh. A large nerve passes near the surface on the outside of the thigh about four finger-widths above the knee. A powerful strike to this region can render the entire leg ineffective, causing an opponent to drop. This target is especially suitable for knee strikes and shin kicks.
(3) Inside of thigh. A large nerve passes over the bone about in the middle of the inner thigh. A blow to this area also incapacitates the leg and can cause the opponent to drop. Knee strikes and heel kicks are the weapons of choice for this target.
(4) Hamstring. A severe strike to the hamstring can cause muscle spasms and inhibit mobility. If the hamstring is cut, the leg is useless.
(5) Knee. Because the knee is a major supporting structure of the body, damage to this joint is especially detrimental to an opponent. The knee is easily dislocated when struck at an opposing angle to the joint’s normal range of motion, especially when it is bearing the opponent’s weight. The knee can be dislocated or hyperextended by kicks and strikes with the entire body.
(6) Calf. A powerful blow to the top of the calf causes painful muscle spasms and also inhibits mobility.
(7) Shin. A moderate blow to the shin produces great pain, especially a blow with a hard object. A powerful blow can possibly fracture the bone that supports most of the body weight.
(8) Achilles tendon. A powerful strike to the Achilles tendon on the back of the heel can cause ankle sprain and dislocation of the foot. If the tendon is torn, the opponent is incapacitated. The Achilles tendon is a good target to cut with a knife.
(9) Ankle. A blow to the ankle causes pain; if a forceful blow is delivered, the ankle can be sprained or broken.
(10) Instep. The small bones on the top of the foot are easily broken. A strike here will hinder the opponent’s mobility.
__________________
Si vis pacem, para bellum
If you seek peace, prepare for war
AntiCapitalism is a great way to sell a t-shirt
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11-16-2009, 09:41 AM
|  | Senior Member | | Join Date: May 2008 Location: 100% US owned and operated NZ
Posts: 799
Rep Power: 0 | | These area a list of nerve clusters and other major weak points.
(1) Jugular notch pressure point. Located at the base of the neck just above the breastbone; pressure to this notch can distract and take away his balance. Pressure from fingers jabbed into the notch incurs intense pain that causes an the opponent to withdraw from the pressure involuntarily.
(2) Suprascapular nerve motor point. This nerve is located where the trapezius muscle joins the side of the neck. A strike to this point causes intense pain, temporary dysfunction of the affected arm and hand, and mental stunning for three to seven seconds. The strike should be a downward knife-hand or hammer-fist strike from behind.
(3) Brachial plexus origin. This nerve motor center is on the side of the neck. It is probably the most reliable place to strike someone to stun them. Any part of the hand or arm may be applied—the palm heel, back of the hand, knife hand, ridge hand, hammer fist, thumb tip, or the forearm. A proper strike to the brachial plexus origin causes— Intense pain. Complete cessation of motor activity. Temporary dysfunction of the affected arm. Mental stunning for three to seven seconds. Possible unconsciousness.
(4) Brachial plexus clavicle notch pressure point. This center is behind the collarbone in a hollow about halfway between the breastbone and the shoulder joint. The strike should be delivered with a small-impact weapon or the tip of the thumb to create high-level mental stunning and dysfunction of the affected arm.
(5) Brachial plexus tie-in motor point. Located on the front of the shoulder joint, a strike to this point can cause the arm to be ineffective. Multiple strikes may be necessary to ensure total dysfunction of the arm and hand.
(6) Stellate ganglion. The ganglion is at the top of the pectoral muscle centered above the nipple. A severe strike to this center can cause high-level stunning, respiratory dysfunction, and possible unconsciousness. A straight punch or hammer fist should be used to cause spasms in the nerves affecting the heart and respiratory systems.
(7) Cervical vertebrae. Located at the base of the skull, a strike to this particular vertebrae can cause unconsciousness or possibly death. The harder the strike, the more likely death will occur.
(8) Radial nerve motor point. This nerve motor point is on top of the forearm just below the elbow. Strikes to this point can create dysfunction of the affected arm and hand. The radial nerve should be struck with the hammer fist or the forearm bones or with an impact weapon, if available. Striking the radial nerve can be especially useful when disarming an opponent armed with a knife or other weapon.
(9) Median nerve motor point. This nerve motor point is on the inside of the forearm at the base of the wrist, just above the heel of the hand. Striking this center produces similar effects to striking the radial nerve, although it is not as accessible as the radial nerve.
(10) Sciatic nerve. A sciatic nerve is just above each buttock, but below the belt line. A substantial strike to this nerve can disable both legs and possibly cause respiratory failure. The sciatic nerve is the largest nerve in the body besides the spinal cord. Striking it can affect the entire body, especially if an impact weapon is used.
(11) Femoral nerve. This nerve is in the center of the inside of the thigh; striking the femoral nerve can cause temporary motor dysfunction of the affected leg, high-intensity pain, and mental stunning for three to seven seconds. The knee is best to use to strike the femoral nerve.
(12) Common peroneal nerve motor point. The peroneal nerve is on the outside of the thigh about four fingers above the knee. A severe strike to this center can cause collapse of the affected leg and high-intensity pain, as well as mental stunning for three to seven seconds. This highly accessible point is an effective way to drop an opponent quickly. This point should be struck with a knee, shin kick, or impact weapon. During medium-range combat, punches and strikes are usually short because of the close distance between fighters. Power is generated by using the entire body mass in motion behind all punches and strikes.
D. Punching areas. These are the areas that powerful blows should be landed and how they should be preformed. In most fights you will be unable to accurately hit nerve clusters with ease and striking powerful blows to the weaker points will allow you to gain control of the fight.
(1) Punch to solar plexus. The defender uses this punch for close-in fighting when the opponent rushes or tries to grab him. The defender puts his full weight and force behind the punch and strikes his opponent in the solar plexus, knocking the breath out of his lungs. The defender can then follow-up with a knee to the groin, or he can use other disabling blows to vital areas.
(2) Thumb strike to throat. The defender uses the thumb strike to the throat as an effective technique when an opponent is rushing him or trying to grab him. The defender thrusts his right arm and thumb out and strikes his opponent in the throat-larynx area while holding his left hand high for protection. He can follow up with a disabling blow to his opponent’s vital areas.
(3) Thumb strike to shoulder joint. The opponent rushes the defender and tries to grab him. The defender strikes the opponent’s shoulder joint or upper pectoral muscle with his fist or thumb This technique is painful and renders the opponent’s arm numb. The defender then follows up with a disabling movement.
(4) Hammer-fit strike to face. The opponent rushes the defender. The defender counters by rotating his body in the direction of his opponent and by striking him in the temple, ear, or face . The defender follows up with kicks to the groin or hand strikes to his opponent’s other vital areas.
(5) Hammer-fist strike to side of neck. The defender catches his opponent off guard, rotates at the waist to generate power, and strikes his opponent on the side of the neck (carotid artery) with his hand clenched into a fist. This strike can cause muscle spasms at the least and may knock his opponent unconscious.
(6) Hammer fist to pectoral muscle. When the opponent tries to grapple with the defender, the defender counters by forcefully striking his opponent in the pectoral muscle. This blow stuns the opponent, and the defender immediately follows up with a disabling blow to a vital area of his opponent’s body.
(7) Hook punch to solar plexus or floating ribs. The opponent tries to wrestle the defender to the ground. The defender counters with a short hook punch to his opponent’s solar plexus or floating ribs. A sharply delivered blow can puncture or collapse a lung. The defender then follows up with a combination of blows to his opponent’s vital areas.
(8) Uppercut to chin. The defender steps between his opponent’s arms and strikes with an uppercut punch to the chin or jaw. The defender then follows up with blows to his opponent’s vital areas.
(9) Knife-hand strike to side of neck. The defender executes a knife-hand strike to the side of his opponent’s neck the same way as the hammer-fist strike except he uses the edge of his striking hand.
(10) Knife-hand strike to radial nerve. The opponent tries to strike the defender with a punch. The defender counters by striking his opponent on the top of the forearm just below the elbow (radial nerve) and uses a follow-up technique to disable his opponent.
(11) Palm-heel strike to chin. The opponent tries to surprise the defender by lunging at him. The defender quickly counters by striking his opponent with a palm-heel strike to the chin, using maximum force.
(12) Palm-heel strike to solar plexus. The defender meets his opponent’s rush by striking him with a palm-heel strike to the solar plexus. The defender then executes a follow-up technique to his opponent’s vital organs.
(13) Palm-heel strike to kidneys. The defender grasps his opponent from behind by the collar and pulls him off balance. He quickly follows up with a hard palm-heel strike to the opponent’s kidney. The defender can then take down his opponent with a follow-up technique to the back of his knee.
E. Elbows as Weapons. The elbows are also formidable weapons; tremendous striking power can be generated from them. The point of the elbow should be the point of impact. The elbows are strongest when kept in front of the body and in alignment with the shoulder joint; that is, never strike with the elbow out to the side of the body.
__________________
Si vis pacem, para bellum
If you seek peace, prepare for war
AntiCapitalism is a great way to sell a t-shirt
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11-16-2009, 09:42 AM
|  | Senior Member | | Join Date: May 2008 Location: 100% US owned and operated NZ
Posts: 799
Rep Power: 0 | | F. Knees as Weapons. When the knees are used to strike opponents, they are especially potent weapons and are hard to defend or protect against. Great power is generated by thrusting the hips in with a knee strike; however, use the point of the knee as the impact surface. All knee strikes should be executed repetitively until the opponent is disabled. The following techniques are the most effective way to overpower or disable the opponent.
(1) Front knee strike. When an opponent tries to grapple with the defender, the defender strikes his opponent in the stomach or solar plexus with his knee. This stuns the opponent and the defender can follow up with another technique.
(2) Knee strike to outside of thigh. The defender delivers a knee strike to the outside of his opponent’s thigh (common peroneal nerve). This strike causes intense pain and renders the opponent’s leg ineffective.
(3) knee strike to inside of thigh. An effective technique for close-in grappling is when the defender delivers a knee strike to the inside of his opponent’s thigh (peroneal nerve). The defender then executes a follow-up technique to a vital point.
(4) Knee strike to groin. The knee strike to the groin is effective during close-in grappling. The defender gains control by grabbing his opponent’s head, hair, ears, or shoulders and strikes him in the groin with his knee.
(5) Knee strike to face. The defender controls his opponent by grabbing behind his head with both hands and forcefully pushing his head down. At the same time, the defender brings his knee up and smashes the opponent in the face. When properly executed, the knee strike to the face is a devastating technique that can cause serious injury to the opponent.
__________________
Si vis pacem, para bellum
If you seek peace, prepare for war
AntiCapitalism is a great way to sell a t-shirt
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11-22-2009, 03:44 AM
|  | Senior Member | | Join Date: Jul 2007 Location: Sarasota, Fl
Posts: 707
Rep Power: 0 | | The fight was suppose to happen today, how did it go?
Pictures?
Videos?
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11-22-2009, 12:56 PM
| | Member | | Join Date: Nov 2009 Location: UK
Posts: 78
Rep Power: 1 | | I was wondering that myself... even a non-bullshit account of events would be nice. | 
11-23-2009, 05:07 AM
| | Junior Member | | Join Date: Jun 2009 Location: N/A
Posts: 16
Rep Power: 0 | | The main guy didn't even turn up so nothing happened. But thanks fo the advice and research for me. It will come in handy for others so its all good. Thanks |  | |  | 
11-23-2009, 10:39 AM
| | Member | | Join Date: Nov 2009 Location: UK
Posts: 78
Rep Power: 1 | | Ahh well, no news is good news as they say! In the meantime, train hard and learn as much as you can just in case anything kicks off again.
What you might find helpful is having some friends to train with. I currently train in a form of jujitsu and also kickboxing which together I find covers most situations, but outside of the dojo a few of us get together once a week for a sort of "fight club".
We apply what we've learned in a full-contact (with gloves!) sparring session, and it's great for getting used to hitting and being hit - the latter, in my opinion is more important. The first time I was punched right in the face, even with a skinny little padded glove, I was so surprised I fell the fuck over! Embarrassing... but learning to take a hit and not go straight down is a valuable lesson. Equally important is knowing what to do if a fight does go to ground, as lots of them tend to.
There is a massive ongoing internet debate just about anywhere videos are shown about which martial arts are best and which are gay, etc etc, but even something like boxing / kickboxing will help your speed and stamina greatly, as well as getting you used to a fight situation.
Good luck! |  | 
11-23-2009, 06:03 PM
|  | Senior Member | | Join Date: May 2008 Location: 100% US owned and operated NZ
Posts: 799
Rep Power: 0 | | No MA really prepares you for a fight, but in saying that no MA is bad for you, anything that teachs you to fight will help you. Lisen to people try and learn as much from everybody as you can, find out what works for you and build on that.
__________________
Si vis pacem, para bellum
If you seek peace, prepare for war
AntiCapitalism is a great way to sell a t-shirt
| 
11-24-2009, 08:58 AM
| | Banned | | Join Date: Aug 2009 Location: The Classroom/Lab. Instructing & Learning.
Posts: 322
Rep Power: 0 | | A fucking bat, piece of rebar or chain to the head pretty much promises success IMO.
I once went after this dude in a restaurant with a tire iron after he & his crew were talking some shit. He split to the bathroom but his friends didn't bust a lick on me either.
There is no such thing as a fair fight. Deal with that. | |
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