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Things That Go ‘BOOM’ Issue Four


Things That Go ‘BOOM’ and Other Stuff That Rulez

Issue Four

Written by

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High Wizard Cerberus />

Count Zero

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Shroud of Deception
/> Gut Shoveler (Gutz)

616.775.2945

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4-14-94

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WARNING: Don’t try this at
home. If you’re stupid enough to try any of this

shit, we’re not responsible. We aren’t
gonna pay your hospital bills because

you blew off your thumb. We’ll just laugh at you.
WE AREN’T RESPONSIBLE FOR

ANY DAMAGES CAUSED BY USE OF ANY OF THE MATERIAL PRESENTED IN
THIS FILE.

No, you don’t have to go to an occult board to find
information on casting

AD&D ™ spells. We are now going to reveal some of the
greatest secrets

unknown to mortal men for so very very many milenium. This issue of
BOOM

is dedicated to teaching you apprentice fire elementalists a few spells.
/> Remember, if the gods don’t like you and cause your spells to backfire, it

ain’t our
fault.

Magic Missile (Wizard 1st level):

This idea is from
Sophere who sugested it as a replacement for the rockets

used in ‘Pin the Rocket on the
Moron’ (issue 3). We really don’t think

you should do that. But, you can if you want
to. Remember, if you get hurt

it ain’t our fault.

Spell Components: />

1 multi-staged rocket engine

some gunpowder

some good duck
tape

1 rocket igniter

Directions:

Take the mulit-staged
rocket engine and put gunpowder in the end opposite to

the one you ignite. Now, cover
the end you put the gun powder in with duck

tape. Ignite the engine and run.
/> A Brief Lesson on Rocket Engines:

Rocket engines come in two kinds: one stage and
multi-stage. One stage

engines just run out of power and die. Multi-stage engines run
out of fuel

and then set off a small explosion design to start the next engine (or
for

this experiment, the gun powder). This is why you need a multi-stage

engine. Rocket engines also have different sizes: A, B, C, and D are the

most common
and most easily accessable. Some small companies also produce

larger (E, F, and G)
engines. For this project we recommend A’s and B’s.

The larger engines would make the
rocket travel too far before exploding.

Burning Hands (Wizard 1st
level):

This spell is most definitely NOT recommended for novice spell casters. />

Only high level casters are able to cast this spell without injuring

themselves.

Spell Components:

lots of holy fire water (gasoline)
/> 1 disposable magic fire wand (or one of the permenant Zippo variety)

Directions: />

Dip your hand into the holy fire water. This is to purify your hand so it

can
recieve the gift of fire from the magic fire wand. After your hand has

been purified,
light the magic fire wand and touch it to your palm. Your

hand now has the power to
start small fires. If you are only a novice spell

caster, you will now feel some slight
discomfort. This is why this spell is

only recommended for experienced fire
elementalists.

Flaming Sphere (Wizard 2nd level):

The
Flaming Sphere spell creates a burning globe within ten yards of the

caster (usually
right next to him/her). Flammable substances are set afire

by contact with the
sphere.

Spell Components:

1 large ball of cotton (or other fabric) />

some vasoline

1 disposable magic fire wand (or one of the permenant Zippo
variety)

Directions:

Depending on the size of the sphere you wish to
create, you may wish to

soak the fabric in holy fire water before beginning.
Afterwards, you cover

the fabric (soaked or not) in vasoline. Make sure you have lots
of vasoline

as this is what controls the spell duration. Then, add holy fire water />

and/or holy fire powder to taste. Light the sphere with your magic fire

wand
and run (or fly away on your magic carpet).

Flame Arrow (Wizard 3rd
level):

This spell enables the wizard to turn normal arrows or crossbow bolts into />

magical flaming missiles.

Spell Components:

1 arrow (or crossbow
bolt)

some of which ever mixture you choose (see list below)

1 disposable
magic fire wand (or one of the permenant Zippo variety)

Directions:

Cover
the arrow (or crossbow bolt) with the mixture you elect to use. Then,

light the tip of
the arrow with your magic fire wand. Afterwards, load up

the arrow and fire it. Watch
out though, this spell has one wierd side

effect. Whoever you hit (if you’re lucky
enough to hit anyone) will be very

pissed off at you. This spell has been known to
cause frenzy and/or raise

the target’s morale to 20. In other words, get ready to run
the hell away.

Mixtures:

1. Chud (issue 1): Chud and it’s varients have
long been used by wizards for

spells such as this. It doesn’t stick quite as well as
the other

mixtures, but it’s flammability is high.

2. C & C Hellfire
Mix (issue 2): C & C Hellfire Mix serves an important

purpose. It allows magicians
who cast Flame Arrow to save their arrows

for later use. However, mages using C & C
Hellfire Mix do give up some

flammability.

3. Holy Vasoline Mixture (this
issue): The vasoline and holy fire water mix

listed under Wall of Fire in this issue
also works well in the Flame

Arrow spell. It is quite possibly the best mixture of
flammability and

sticking power that can be achieved.

4. Straight Holy
Fire Water: Yes, you can just use holy fire water for this

spell. However, the spell
duration is cut short. Therefore, it is not

recommended.

Wall of Fire (Wizard 4th level):

Here are the instructions for the 4th level wizard
spell ‘Wall of Fire.’

It is recommended that you have a quick escape route (car, magic
carpet,

ect.) from where ever you cast this spell.

Spell Components: />

1 part holy fire water (gasoline)

2 parts vasoline

1 disposable
magic fire wand (or one of the permenant Zippo variety)

Directions:

Mix
the gasoline and vasoline together in your enchanted kettle. Make sure

to stir them up
real good. If you don’t, the spell will not function

correctly. Now, put the mixture on
a wall (or other solid object). The

vasoline causes the gasoline to stay in place.
After you cover the wall

with the mixture, light your disposable magic fire wand and
throw it at the

wall. Be sure to say the magic words "Fire, Fire, Fire!" as
you throw the

wand.

Beware, further issues to come… />

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